Also, they released a cheaper version called Maya LT for indie developers that can’t afford the main version. Why does artists predict that sorrowful future of 3Ds max?įor example, Autodesk pushed Maya forward with more updates and better features from things like the integration of XGen and the Bifrost effects platform, as well as the push for Pixar’s Open Subdiv engine, and enhancements to Maya’s modeling tools, getting it on par with 3ds Max when it comes to modeling. In the last decade, we have seen few things happening in the video game and VFX industry, kind of made people believe that Autodesk is planning to take 3ds max behind the barn and shoot it in the head. After Softimage was killed, the image of Autodesk became worse among 3D artists and they started to wonder if the future of 3Ds max will be the same? But it seems like there are people talking about the death of 3Ds Max since Autodesk discontinued Softimage back in 2014. 3ds Max is one of the most known 3D software in a lot of industries such as feature film VFX, video game development, and architectural visualization.
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